The Quartz platform through which NFT is broadcast to games from Ubisoft can only be monitored remotely due to restricted actions. The beta version is only available in a few regions, which undoubtedly limits it in its overall reach, and a lower interest in tokens could be explained by these circumstances. Magazine editors PlayStation-Lifestyle However, they searched the portal’s public catalog Objkt.com and they came up with pretty overwhelming statistics. Ubisoft has managed to sell just six units in the first week since it was launched Cosmetics NFT from the total number of 2000 skins, the number of which has already been increased by a further thousand. The reason may not only be the price, but also the fact that these are actually skins that only differ in the serial number. There were 2,000 identical weapon models and 750 identical pants and – you guessed it – 250 identical helmets.
If you look in the catalog, you will find that the lowest price that the Ubisoft developers have set is less than 40 units of the Tezos cryptocurrency. After converting it into dollars, we are talking about a skin, the value of which, according to Ubisoft, is around 3,500 kroner. The highest set price then ends at 100,000 Tezos, which is hard to believe 9 million crowns. In reality, however, the skins described were selling at a price of 5 to 20 Tezos, well below the lowest price we were aiming for, with the highest amount anyone offered for the remaining skins being 447 crowns last night. You’d think that NFTs associated with games just have no value, but that shouldn’t be the legacy of 22cans developers who are selling land to players to build their own small workshops or factories in the future to grow more NFTs to build. When it was sold, the company of designer Peter Molyneux has already collected over a billion crowns and the business – regardless of the real value of the tokens on offer – is going well. So why not at Ubisoft?
There is still no clear answer to this question. The generic form of the NFT, the connection with the older Ghost Recon: Breakpoint or just the mentioned availability of the platform in only a few countries will probably have something to do with it, but everything else has to be deciphered over time. However, the individual Ubisoft employees, who should have defined themselves in terms of NFT and blockchain, how their employer approaches them, do not stand for this, which is not an argument for CEO Yves Guillemot. As stated Kotaku, the company’s president should speak to individual Ubisoft developers and employees this week to explain that the French publisher is taking the trend seriously and intends to stick to somewhat vague terms like meta-version or Web 3.0. According to Kotaku sources, Guillemot was supposed to provide space for questions from networked employees during his speech, but he didn’t provide specific answers to questions such as how NFTs can contribute to gameplay or make items that are not yet available. His comparison of Ubisoft’s new business interest with how the Roblox platform works, as well as an explanation of how Ubisoft intends to deal with fraud and allegations of building a large company, should have been unclear. planefrom which only the above will benefit.
A magazine brings it in connection with these reports Axios Information that many employees who previously worked on the most famous brands such as Far Cry or Assassin’s Creed are leaving Ubisoft en masse. At the same time, they should be high-level developers from the first lines of the final titles of the last parts of the brands mentioned, as well as people who work in lower positions. The numbers refer to the units of hundreds of employees, and according to Axios magazine there is talk of a large exodus. The reason should not only be the controversy about the NFT – according to anonymous statements, some employees have lost confidence in Ubisoft you know what he’s doing and others mention, for example, a raise up to a triple salary when accepting an offer from another company operating in the same region, mostly in the United States and Canada. The corporate culture and cases of harassment or discrimination that departing employees no longer want to accept and have decided to seek their happiness elsewhere are also a persistent problem.